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Designer TP

Apply Now Location: Target Corporation India Pvt. Ltd., Bangalore, Karnataka, India, 560045; job id: R0000337445
job family: Space Planning & Design
schedule: Full time

PRIMARY FUNCTION:

  • Deep understanding of creating AR/VR/XR experiences using Unreal Engine..
  • Develop and maintain high-quality code using Blueprints & C++ within the Unreal Engine framework.
  • Drive Unreal activities independently, GUI, asset bundles, materials/ shaders.
  • Optimize performance and ensure the scalability of projects across various platforms. 
  • Implement gameplay features, mechanics, and user interfaces according to project requirements.

PRINCIPAL DUTIES AND RESPONSIBILITIES:

  • Design and develop AR/VR/XR experiences and applications for architectural and interior design concepts.
  • Collaborate with cross-functional teams, including designers, artists, and software engineers, to create compelling and user-friendly AR/VR/XR solutions.
  • Build interactive and immersive environments, including animations, sound, vfx and user interfaces.
  • Implement virtual reality interactions, such as motion tracking, hand tracking, and haptic feedback, to enhance the user experience.
  • Optimize experiences for performance, ensuring smooth frame rates & minimizing latency to maintain a high level of immersion.
  • Conduct testing and debugging to identify and resolve issues and optimize performance across different VR platforms and devices.
  • General understanding on product architecture relevant to 3DS max, Unreal, and Quest/Apple Visionpro workflows.
  • Engage in research and development activities to explore new technologies and techniques to enhance AR/VR/MR experiences.
  • Create thorough documentation outlining the development process to aid knowledge sharing and future improvements.

Preferred Skills:

  • Minimum 4 years of college degree in any Building Design/Engineering disciplines.
  • Minimum 4-7 years of experience with Unreal Studio for architectural visualization projects.
  • Strong programming skills in languages such as C++, blueprints, and familiarity with relevant VR frameworks and libraries.
  • Experience working with multiplayer networking and client/server architecture.
  • Knowledge of physics-based simulations, animation techniques, and shader programming for realistic rendering in virtual environments.
  • Strong written and verbal communication skills with the ability to present technical data in a concise manner. Team-orientated, passionate about developing others’ skills, capabilities, and process enhancements.
  • Well-versed to coordinate multiple projects, and prioritize workload

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